![]() Perhaps even more important than each individual definition is the insight that it gives us into the author's intent when crafting that definition. ![]() In the book Game Design Theory, Keith Burgun presents a much more limited definition of game: "a system of rules in which agents compete by making ambiguous, endogenously meaningful decisions." 8, 9Īs you can see, all of these are compelling and correct in their own way. ![]() In The Art of Game Design, Jesse Schell playfully examines several definitions for game and eventually decides on "a game is a problem-solving activity, approached with a playful attitude." 7 In Game Design Workshop, Tracy Fullerton defines a game as "a closed, formal system that engages players in a structured conflict and resolves its uncertainty in an unequal outcome." 6 Game design legend Sid Meier says that "a game is a series of interesting decisions." ![]() In his 1978 book The Grasshopper, Bernard Suits (who was a professor of philosophy at the University of Waterloo) declares that "a game is the voluntary attempt to overcome unnecessary obstacles." 5 Here are a few of them in chronological order: ![]() Many very smart people have tried to accurately define the word game. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Editionīefore moving too much further into design and iteration, we should probably clarify what we're talking about when we use terms such as game and game design. ![]()
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